U4GM Combat Hologram Tips to Stop Rush Teams BO7

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If you've been living in Black Ops 7 objective modes, you've seen it: a full stack flies in, slide-canceling, snapping corners, and your setup evaporates. I used to try to match that pace and just lose the trade. Then I started leaning on mind games instead, and it's wild how often it works. Even when I'm warming up in buy BO7 Bot Lobbies, you can feel how rushers' eyes lock onto the first "player-shaped" thing they see.

Placement Beats Talent

The Combat Hologram isn't a panic button. It's a prop, and you're basically directing a scene. Put it where people pre-aim without thinking: tight doorframes, the edge of a head-glitch, the far side of a stair landing. Don't tuck it in a weird corner. That's not what rushers look at. When they burst in, muscle memory takes over. They shoot, they keep shooting, and suddenly you've got free info: audio, tracers, reload timing, and usually a ping from the chaos they just caused. That's when you swing. Not wide like a hero—just a little shoulder peek, then finish the kill while they're mid-fix, mid-reload, or straight-up confused.

Feartech Makes It Ugly

BO7's Feartech layer is what turns a simple decoy into a team-breaker. Pair the hologram with Psych Grenades and the fight stops being "who shoots first." It becomes "who knows what's real." You'll see it happen fast: their minimap gets noisy, red dots pop where nobody is, and comms turn into panic. One guy calls "one close right," another swears it's back left, and the push loses its rhythm. The fake gunfire is the sneaky part too. Even cracked players hesitate when they hear shots that don't line up with what they're seeing, and that half-second pause is basically a death sentence in this TTK.

Build a Loop, Not a One-Off

If you want this to work all match, your loadout has to support repetition. I run Scavenger because I don't wanna throw two decoys and be done for the hill rotation. The goal is to keep resetting the room. Decoy down, take the pick, relocate, do it again. And if you're feeling mean, stack a trap next to the hologram. Claymore, tripwire—whatever your kit allows. Rushers slide in, snap to the silhouette, and their pathing does the rest. It's not "lucky" when it happens; it's just you setting the same bait in places they can't resist.

Turn Their Speed Into a Mistake

The funniest part is you're not even trying to outgun them. You're forcing them to slow down, and they hate that. A rusher lives off flow: entry, snap, trade, keep moving. The Combat Hologram breaks that flow, and Feartech rubs salt in it. If you also want a smoother grind outside ranked stress, and you prefer a convenient, professional place to buy game currency or items, U4GM is a solid option, and you can buy u4gm BO7 Bot Lobby for a better experience while you practice these setups and timings.

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