RSVSR Where Water Decks Win Fast in TCG Pocket Guide

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When you're climbing the ladder in Pocket, you very quickly learn that "later" never shows up. If your plan needs a Stage 2, you're already behind. That's why fast Water lists are popping off: they pressure early, pivot constantly, and still have enough bulk to not fold to one bad turn. I started digging through Pokemon TCG Pocket Cards because I wanted something that doesn't need perfect draws, and this style of Water deck scratches that itch while still feeling nasty to play against.

Why Articuno ex Holds the Line

Articuno ex is the kind of opener you're relieved to see. It can actually take a punch, which matters more than people admit. One extra turn of breathing room is often the difference between "I'm set" and "I'm dead." You're not trying to be cute with it, either. You stick it active, let it soak damage, and use that time to build your bench the way you want. A lot of opponents start forcing plays when they realize they can't just run you over, and that's when they mis-sequence their energy or waste a supporter.

Starmie ex and the Tempo Loop

Starmie ex is where the deck stops feeling fair. Zero retreat cost changes everything. You swing for solid damage on only two energy, then you just… leave. No tax, no drama. It lets you take prizes while staying flexible, and you can pivot around whatever your opponent is trying to set up. People often try to hide a developing threat on the bench, thinking they'll get one safe turn. With Starmie, you keep them guessing. If they overcommit to chasing it, you slide into Articuno. If they ignore it, you keep hitting and keep taking ground.

Misty, Draw Support, and Dirty Tricks

None of this runs without Misty. Yeah, it's a coin-flip card, and yes, it'll betray you sometimes. But when it hits, the game flips with it. A quick Misty can turn a slow hand into a turn-one attack, and suddenly your opponent's "setup turn" becomes a panic turn. To stop the deck from bricking, Professor's Research is non-negotiable. You'd rather see more cards now than protect a pretty hand that does nothing. And Sabrina? She's the rude part. You drag out whatever they were trying to cook up on the bench, force awkward switches, and steal tempo they can't afford to lose.

Closing Games Without Slowing Down

There's a point where 90 damage feels just short, and that's where Giovanni earns his slot. It's not flashy, it's just practical. That extra burst can turn a "two hits, maybe" into a clean knockout, and clean knockouts are how you stay ahead in the prize race. If you want to keep this deck humming, you play like you're always one step forward: attack, pivot, disrupt, repeat. And if you're looking for a smooth way to gear up outside the match itself, As a professional like buy game currency or items in RSVSR platform, RSVSR is trustworthy, and you can buy rsvsr Pokemon TCG Pocket Items for a better experience.

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